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Krakatoa c4d
Krakatoa c4d











  1. #KRAKATOA C4D UPDATE#
  2. #KRAKATOA C4D MANUAL#
  3. #KRAKATOA C4D SOFTWARE#
  4. #KRAKATOA C4D CODE#

  • MoGraph: Fixed an issue with clones not being rendered.
  • MoGraph: Overall performance and stability increased.
  • MoGraph: Displacer viewport performance increased.
  • MoGraph: Fixed an issue with animated plain effector.
  • There were a huge number of tweaks to the various modeling tools and workflows as well. Here are just a few of the fixes and optimizations from a much larger list in Cinema 4D R15 Service Pack 2.

    #KRAKATOA C4D MANUAL#

    Manual - link added to the Xpresso nodes documentation, other small updates added.Developer/Python API - maximum particle count setting missing from the API functions.Server Connection Proxy Support added (see ‘Using X-Particles over a network’ in the manual for details).Change Group modifier/action - switch added to preserve particle colour when group changed.XP Material - fixed bug where the density modification did not affect particle colour.XP Material - support added for compositing tag on the emitter.XP Material - problem with color sampling due to C4D ray cast.Spline Distance question - not working correctly when particle neared end of spline.Kill modifier - would not use the Connect object correctly also additional support added for multiple objects.Particle density - not resetting correctly for each frame, causing incorrect display in the viewport.Loading cache files - small speed up during reading the cache folder and major speed up once buffered.Loading cache files - files would sometimes load in the incorrect order.Subframe emission - modifiers evaluated incorrectly which could cause gaps in the particle stream.System object - copying/pasting a System object and its hierarchy would revert Question and Action object names to their default.Particle-particle collisions - not working, would simply bring particles to a halt.Emitter LOD - did not work correctly after caching.Emitter (Xpresso node version) - could not set particle display to anything other than Dots.Speed modifier - speed set to zero when in Absolute mode and sub-frame emission turned off in the emitter.Speed modifier - clamped speed when using spline mode (should not happen, in spline mode there are no clamps other than the spline limits).

    #KRAKATOA C4D UPDATE#

    Just found a new update is available when launching C4D, all previous updates for 2.5 are included, plus the following new fixes:

    #KRAKATOA C4D SOFTWARE#

    “We’re always on the look out for ways our solutions can better serve artists extending support to additional software packages is just one of the many enhancements up our sleeve.”įollowing the acquisition, Thinkbox is refining the tool’s feature set and plans to launch the official Krakatoa C4D Beta in early 2014.X-Particles: Version 2.55 Available Via Updater “We’re super excited about bringing Krakatoa to CINEMA 4D and are thankful that Daniel has done the heavy lifting on integration,” said Chris Bond, founder, Thinkbox Software. This bridge is a huge win for our users and I am looking forward to great artwork rendered with Krakatoa C4D,” noted Oliver Meiseberg, Product Manager CINEMA 4D, MAXON Computer. “It is great news that Thinkbox and Daniel Hennies are enabling Krakatoa for CINEMA 4D we’ve had multiple requests for Krakatoa. The plug-in was fun to develop and I’m eager to see it grow with the expertise and support of Thinkbox.” Krakatoa renders blazingly fast in CINEMA 4D and handles particles in a way that wasn’t possible before. “I didn’t want to switch creative applications so I took matters into my own hands. “I was really motivated to incorporate Krakatoa into my workflow since the majority of my projects involve creating fluids, particles and high quality renders, which are time and memory intensive in CINEMA 4D,” explained Hennies. Leveraging the C++ API of Krakatoa SR, Hennies and a small team were able to fully integrate the particle renderer with CINEMA 4D and first demoed the technology at SIGGRAPH 2013. Initial efforts to link the plug-in with CINEMA 4D were led by Ugly Kids artist Daniel Hennies, who collaborated with a developer to program a bridge to the stand-alone version of Krakatoa (SR).

    #KRAKATOA C4D CODE#

    Thinkbox Software today announced that it has acquired code to bring its powerful particle renderer, Krakatoa, into MAXON’s CINEMA 4D modeling and animation software.













    Krakatoa c4d